The gates of Glukko's Manor finally opened last night, and I'm here to help you understand what the heck that means and how you can snag yourself a nice shiny badge for your efforts. Please be warned that this entire guide is chock full of spoilers and I'd recommend going no further if you're looking for a challenge instead!
Late on Monday, October 26th we received an alert in game that the Glukko Manor gates had finally opened... and they will remain open until November 2nd which hopefully gives you plenty of time to undertake this quest.
It's important to note that the rooms listed in this guide are the ones you need to conquer to complete the maze, however there are many more rooms to peek into and many more books of lore to read from. I highly recommend exploring during your visit to Glukko Manor and finding some hidden secrets yourselves!
If you haven't been following the Deepgrove/Glukko Corp arc in game, you can visit the Habbo Hotel: Origins community page for official articles following the event since September.
Start Here - Many Spoilers Ahead!
Let's head to Duckberry Town to get started! (search 'Glukko' in your navigator to find it!)
Circled in red are the teleports used to start your quest. Head into the newly opened gates and into the teleports, and don't forget to read from the book on the plinth if you're interested in following the lore along the way!
You'll arrive in the first Labyrinth. This is a simple maze using one-way gates to reach the next set of teleports indicated with an arrow.
Make your way through the gates I've circled in red by double-clicking them and you should easily find yourself in front of the teleports to the Manor House!
After going through and arriving at the Manor House, use the door teleports circled in red in this questionably dark room to go inside Glukko Manor.
Once inside the manor you'll be presented with a hallway and many teleport doors to confuse and enthrall you. Your objective is to find a hidden key and unlock the door blocking the exit teleport behind you. Again I highly recommend exploring all these rooms before you continue with the guide but once you do, the door you want is circled, unsurprisingly.
The Library's puzzle is a little tricky to explain if you're not familiar with navigating your Habbo across multiple levels. You'll need to walk yourself up the stairs and sit at the desk.
Once there, move forward into secret seats inside the desk and divider, then drop down into a secret passageway by double-clicking the clipped wooden texture next to the pillar. Keep double-clicking to enter the hidden teleport and down into the storage room!
Big apologies for the terrible gif quality but I hope it helps you see where to click.
The storage room puzzle is split into two parts. The first part is simpler and all you need to do is interact with the Glukko Pop Machines I've circled in red. Your Habbo should bounce its little self into the next section with ease.
Once you're through to the next area, the objective is to find a pressure plate that is paired with either of the locked doors keeping you from leaving upstairs. I've circled the correct pressure plates, all you need to do is double-click any of the crates to push them towards the plate step-by-step. Nudge it until it's fully on a pressure plate and the door should open and stay open long enough for you to escape.
Now stop right there!!!
Once you've gone through the doors and up the stairs, take a moment to check if you're currently holding a Glukko pop from the machines. You cannot pick up the key while holding anything, so you'll need to be patient and enjoy your Glukko pop for about 3 minutes until it despawns. Do not forget to pick up the key on your way out into the door teleport next to it!! You can't come back and will need to restart the maze if you do.
You should now find yourself back in the Glukko Manor Hallway but this time with a key! Use it on the locked door I'm standing next to and go through into the Courtyard for more shenanigans.
In the Courtyard, you could absolutely head into that very obvious teleport for lore and fun, but you also need to come back and and aim for the very not obvious hidden teleport I've circled in red. You can just about see some brown pixels you'll need to awkwardly click to get to the next room.
Another Labyrinth puzzle! Follow this not amazing arrow guide (sorry) to make your way to the exit teleport using jump tiles. You will get bounced around, you will want to cry, but I hope my illustration helps. I think there are more ways to get there but this is my preferred way to avoid being bounced back to the beginning.
Once out of the second Labyrinth you'll find yourself in another questionably dark room called Town: Backstreet. All you need to do here is locate the correct red phonebox teleport to get into the cordoned off area with the key and exit teleport. As always I've indicated where you need to go with a circle, the red teleport is hidden behind that autumn tree and clickable by a few visible pixels.
Do not forget to grab the key before leaving this room, you will rage!!
Duckberry Town... Again
Ahh, finally we're back in Duckberry Town only this time we have another key! The mystery continues in the pub nearby. Make your way through the circled door teleports into the Glukko Arms for the next round of chaos. I'm not sure how Bab appeared in this screenshot but there she is.
Inside the Glukko Arms, take your key behind the bar and unlock the mode gate blocking your way into the Glukko teleport. Step inside fast because I really don't know how long these gates stay open and teleport down to the Cellar!
Barrels block you from progressing in the Cellar but wait, it's a trick!! The circled barrels are hidden seats and you're able to click them to traverse your way to the lever on the right side of the room to open the door, then back across to the door and teleport. There's no timer and the door shouldn't close until you've walked through.
This last Cellar room is even simpler and quite familiar, all you need to do is interact with the Glukko Pop Machine I've circled and you'll bounce your way to the exit teleport.
Finally we discover the Brewery and for a moment I thought I was stuck here forever. I didn't mind because this room is very pretty but if you're also starting to panic, just head back into the teleport you came in from to continue.
The Finale
At this point in the quest, it's less of a maze and more of an experience, so I won't ruin those unforgettable moments for you with screenshots. Instead I'll just tell you to move through the remaining rooms using the obvious teleports until you finally reach the room titled Deepgrove: Finale. In there you'll find some long overdue answers and be rewarded for all your hard work in this quest with a Habboween badge!
Good luck adventurers, take your time and have fun on your quest!! o7
- sprig

