Welcome back to Hotel Happenings!

First things first, sorry for missing last week! Life outside the hotel got in the way for some of us, while others were busy diving headfirst into Project Keystone.

But we're back and we've got plenty to catch up on, so let's get stuck in and see what the duck has been happening around Origins!

 

Weekly rare: Mushroom Juice

This week's rare is the Mushroom Juice!

This is a very good rare. No other notes. It's on theme with the month, it's new and it plays perfectly into the grunge theme we've all been loving. It's almost like the moonshine of Deepgrove.

For 35c, you can still grab yourself one now. We're assuming it's around until Tuesday, so you've got a little bit of time to get your hands on one.

I'm loving how everything is tying into the ongoing story at the moment. It's really refreshing to see the rares and other additions to the hotel feeling like they're actually part of something bigger.

Thanks to Andy/Starcaller for the image and his own release article in the Discord.

New public room event: Mushroom Mayhem

The latest Deepgrove event has landed in the public rooms and it's a bit of a fungal nightmare. Mushroom Mayhem kicks off every 30 minutes, with mushrooms appearing around the public rooms for a 10-minute invasion. Grab a torch, light it up and get burning! Each mushroom you hit earns you Mushroom Tokens and Gardening XP, so the more you help clear out the infestation, the more you'll get in return.

Those Mushroom Tokens can then be taken to Morel in Hallway 1, where you can exchange them for mushrooms to grow in your own rooms. Growing these mushrooms also feeds into the new Deepgrove Spore Patrol Activity Track, giving you access to new rewards including stamps and some rather adorable mushroom furniture. And yes, there are even different mushroom colours to discover, so naturally we're already wondering how ridiculous some of these rooms are going to get.

We'll not get too much into here but you can check out this guide by our friends over at Bobba.me for all the event workings! theres even tips and tricks to help you maximise your XP and help you our with varients!

 

Project Keystone: BETA

It's now no secret that Project Keystone is in the hands of some of us and is slowly rolling out to more players!

For anyone who's missed the news, Project Keystone is the new Habbo Hotel: Origins client, written in C++. The move is largely driven by the gradual phasing out of support for the technology behind the old client on Mac, which would eventually leave Mac users unable to play Origins at all.

I've had my hands on the new client for about a week now and I can safely say it's absolutely fantastic.

You've probably already seen the images and videos showing off the new lighting and shaders and, don't get me wrong, they are bloody brilliant. They add so much extra depth to rooms and people are already doing some seriously impressive things with the new lighting. It even managed to make Dublyu's room look better...

But I actually wanted to talk about something else.

One of my biggest worries with Keystone was that it would take away from what makes Origins feel like Origins to me. Somewhere in the back of my mind, I thought that moving away from the OG client and its OG technology meant that something had to give. Surely something was going to feel different?

Nope.

Macklebee has done an absolutely fantastic... I'll say that again. Fantastic job of bringing Origins onto new technology without changing how the game actually feels at its core.

Yes, we've got the fancy new lighting. Yes, rooms are loading lightning fast. Yes, there are new sound effects rolling out and those are great fun too. But underneath all of that, it still feels like OG Habbo.

And honestly, that's my favourite thing about it.

But yeah, heres a sick gif of lighting on DoubleDoggs bonfire.

 

Chanterelle's stall is open!

There's a brand new stall open in Hallway 1 and it's packed with brand new mushroom-themed furniture!

Chanterelle has set up shop and is offering a whole range of new furni to help you bring a little bit of Deepgrove's fungal goodness into your rooms. If you're already getting stuck into the new mushroom gardening event, this feels like the perfect place to spend some of those hard Earned MUSHROOM TOKENS.

I'm absolutely loving this original furni line. It's cute, it fits the Deepgrove theme perfectly and somehow feels like it belongs in Origins without looking out of place. But seriously... where is all this new furni coming from recently?!

I'M NOT COMPLAINING.

 

Titles are back on trial!

Well, here we go again...

After the original player titles poll failed earlier in Origins' life, Titles are back on trial for a second time. Before anyone starts shouting "we've already voted on this!", Dave has been pretty clear that this isn't simply the same poll being run again. The core feature is still titles, but the way they're being presented, where they're visible and what players are being asked about have all been reconsidered.

This time around, the trial is tied into Deepgrove, with the titles currently available being mushroom-themed. Dave has also explained that titles are a form of free customisation that doesn't require lots of new artwork and gives players something else to collect. If this trial fails, Dave has said there'll be no more pushing for titles, so this could be the final chance for the idea to make it into Origins.

"This isn’t the same poll. It’s the same core feature (“titles”), but when poll/showcase time comes, you’ll see meaningful changes to the poll questions, and areas they’re visible."

Link: Dave, 17/04/2026, 19:19

Dave's title crusade

There's been a lot of discussion around titles over the past few months, and Dave has certainly made his feelings known. At one point, he even said:

"They belong in chat. I will die on this hill."

Link: Dave, 09/01/2026, 12:30

And apparently the strategy at one point was simply to slowly expose everyone to them until we accepted our fate...

"Slowly show off titles until you're all normalized to them."

Link: Dave, 07/08/2026, 17:22

So there you have it. Titles: Round Two. Will the mushroom-based trial finally do the trick?

Personally other that chat bubbles (which admitedly, I'm warming up to...) I like them.

 

The Mystery of Deepgrove

We've got another Deepgrove event on the horizon, and this time it's looking like there's a bit of a mystery to solve...

SanceEC is an ES Event Creator known for putting together some really good and creative events, so we're excited to see what this one has in store for us!

With everything else we've seen surrounding Deepgrove recently, we're hoping this one gives us a few more clues about what's actually going on in the forest. What is hiding in Deepgrove? We suppose we'll have to play along and find out...

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Another Deepgrove game incoming?

And just when we thought Deepgrove was slowing down...

A new public game has been teased by Macklebee, and from what we've seen so far, it looks like we're getting another mushroom themed Deepgrove game. It appears to be team based too, although there's not much else to go on just yet.

We've already had Mushroom Mayhem, mushroom gardening and the Deepgrove Spore Patrol, so it looks like the forest isn't finished with us yet. What exactly are we going to be doing this time? We're going to have to wait and see, but we're definitely intrigued.

 

Finally, Funky Friday!

Finally, Funky Friday!

Two new ducks have waddled out of Deepgrove and they're here for one day only!

Say hello to the Blue Mushroom Duck and Yellow Mushroom Duck, both available for 5 credits each in the Catalogue. They're the perfect counterparts to the Mushroom Duck from Chanterelle's new stall in Hallway 1, although these two have gone one step further and decided they need a rather fetching red hat.

They're only around for 24 hours, so if you're a duck collector, you'd better get your waddling boots on!