Welcome back to Hotel Happenings!

We're back with Issue 3 and it feels like there's plenty happening around the hotel this week! We've had a MAHOOSIVE update drop and theres loads to break down, so let's get going.

We've got a brand new guide companion in Sora, complete with theeir own Activity Track, some new faces appearing around public rooms and Spatial Planes are now live and ready to completely change the way you build. We've also got the latest original furni line, Deepgrove, making its way into the hotel, alongside the usual weekly rare and Funky Friday and much, much more!

So, plenty to get through this week. Let's get into it!

Weekly rare: Deepgrove Glukko Tablet

This week's rare was the Deepgrove Glukko Tablet!

It was only available from Tuesday to Friday, so if you missed it then unfortunately you're too late to grab one from the catalogue. At 50c, we thought this was a great rare and definitely one worth picking up.

Some of you may have noticed that this is an edit of the fabled Night at the Museum Tablet and it's a bloody good one at that. We especially love that it's landed in the same week as the brand new Deepgrove furni range, which we'll get to shortly.

We're always fans of a theme carrying through the hotel and we think this one could become a real favourite!

 

Deepgrove has arrived

"The forest has been busy reclaiming Deepgrove. Bring its mossy ruins and weathered furniture into your room and build a forgotten corner of your own."

We've finally got ourselves a brand new Origins exclusive furni line!

I do believe the last time we saw a true full exclusive line was Cabin and its later extension. Even then, it was a rework (albeit a fantastic one) of the classic Lodge range. Deepgrove feels much more like its own thing. It's rocky, mossy and completely overgrown, with the forest seemingly taking back whatever was left behind.

We've got most of the classics you'd expect from a room set here, including single and double tile dividers, a patch, a monolith style door and an archway. Speaking of the archway, this one is particularly cool. It's the first of its kind with a single walkway where you can't actually walk through either of the wide pillars!

We've even got some wooden seating and benches to contrast against all that stone. And then there's the Stone Hand Seat. It's giving me some serious flashbacks to the big Hand Seat from wayyyyy back in the day.

 

All in all, we think it's a brilliant addition to the hotel.

A while back, there was a post in Discord where players were asking for a stone rework of Lodge (Shoutout user Frog!), much like we got with Cabin. I can't help but feel that Deepgrove has taken some inspiration from that idea. If it has, I'm really glad they went down a more unique route rather than simply giving us another Lodge rework.

One of the interesting things that came out of that feedback was the idea of having different shades of stone. And guess what we're seemingly getting with Deepgrove?

Teased by the one and only Macklebee, we've seen some brown shades, darker shades and what looks to be... wait, is that arms green?

Whatever it is, it looks bloody good. But I'll leave the full review to that expert Dublyu...

There's clearly more to come with Deepgrove too. Macklebee mentioned in Discord that this story didn't start this month, which has got us wondering just how far back the idea has been in the works.

So what exactly is going on in Deepgrove? Hm...

 

... Glukko?

Well, I didn't see this one coming.

It could be nothing, but a few eagle-eyed players have spotted that Glukko seems to be a Habbo user with a rather strange looking room. They've got a digsite open and rather conveniently, it seems to be putting the aforementioned Glukko Tablet on full display.

We've even got some water tubes coming out of it. What's going on here?

Is this simply user made room or is there something more going on? With Macklebees's comments about the story behind Deepgrove not starting this month, we're starting to wonder if this could be another little piece of the puzzle.

Hmm... The lighting does look similar to the disite in this official post... Hmm...

 

Noco's trading trial: have your say

The Noco trading trial might be over, but now it's time to decide what happens next.

A new poll is open at the InfoBus Park, asking whether Habloons should remain part of Noco's trades and whether he should occasionally offer trades that can be completed using Habloons alone.

We've already seen plenty of back and forth from players. Those who seem particularly fond of Noco really aren't happy about the Gold Bar changes, while those who tend to ignore him are either in favour or sitting firmly on the fence.

Could this lead to people stockpiling their Gold Bars? Some are even suggesting the changes could hurt shops, with a few already closing their doors.

Whatever you think, you've got until Wednesday 16th September at 12:00 UTC to cast your vote. DO IT AND EXERCISE YOUR LITTLE HABBO RIGHTS!

So... how are you voting? LET US KNOW!

lpromo_infobuspoll1_aug25

 

Spatial Planes are here!

I'll be honest, I'm not going to pretend to be an expert here. I ain't no builder, I ain't no mazer (as we all learned when I spent four hours in Spidercides' panic tile room). But even to me, this one feels like an absolute game changer.

For as long as I can remember, people have wanted to be able to have multiple levels in their rooms. Whether that's through the room layout itself or clever use of furni to make it look like there are multiple floors, builders have always found ways to get creative.

Now, they can actually do it.

MTV Cribs is going to want to get in on this action soon with some of the things we've already seen people building with these new tools. Don't you want to be taken on a house tour? Who doesn't want to be shown the first, second and third floor?

Okay, terrible jokes. I'm sorry.

So, how does it work?

Here's a little rundown of the three main things rattling around in my tiny brain.

First up, furni can now have its own "plane" or floor level when it's placed at a height. You can see here I've created a beautiful marble staircase (God, you can see why I don't enter room competitions).

As I move up and down the levels, you'll see each tile gets its own yellow square, almost as if it's its own floor.

But that's not all.

You can also move underneath raised furni and still access the plane below it. So if you wanted to place furni above or below another piece, you can! No more stacking tiles on top of your builds and hoping it looks right. Just get that second floor up and running with a few simple...

...steps.

Oh God. I need to give the dad jokes a rest.

Another really cool feature, and one I can already see being used in a lot of maze rooms, is the addition of see through furniture when you walk behind it.

Furniture will become transparent when your Habbo walks behind it, and it even seems to happen by tile rather than affecting the entire piece of furniture. That could lead to some seriously interesting effects for builders.

Macklebee showed this off in his original teaser, with his test user sitting underneath a staircase in a grand mansion. It gives you a pretty good idea of just how much more freedom these new planes can give builders.

Lord knows what the Maze Rats are going to do with this...

And honestly, I'm slightly terrified to find out.

 

Meet Sora, your new Hotel Guide

Sora and their associated Activity Track have moved into the hotel!

Sora has one job and one job only: helping new (and some existing...) players learn the basics of the game. From fishing and gardening all the way to placing and rotating furniture, Sora is here to show you the ropes.

One little thing we've been wondering about... is Sora a reference?

For anyone who has been living under a rock, Sora is the main character from Kingdom Hearts, so seeing that name pop up in Origins certainly got a few of us wondernoig.

When you first launch the hotel, Sora will welcome you into your Hotel Room and take you through a little welcome pack before getting you stuck straight into the game. Before you know it, you'll be growing your very own strawberries!

The Activity Track that comes with Sora has a bit of everything too. While Sora has you playing a game of Battle Ball, catching fish and visiting rooms, you'll be earning points towards your Activity Track. There are nameplates, furni and even a special pillow waiting for you at the end.

There's also a Habbo Club Activity Track available with some additional rewards for HC members.

Eventually, Sora will leave you to your own devices, but don't worry, they haven't disappeared forever. The note board Sora leaves in your room can be used to call them back at any point, as well as bringing up that all-important Guide Box to help keep you on track.

So whether you're completely new to Origins or just need a little reminder of how to rotate that chair you've been staring at for five minutes, Sora has got you covered.

It wouldn't be a brand new feature without a few little bugs, would it?

Some players have noticed issues when claiming certain rewards, with one of the nameplates proving particularly difficult to get hold of. We've also seen reports that the 7 day HC reward isn't working for some players.

Macklebee is aware of both issues, so hopefully these should be sorted out over the coming days. If you're having trouble claiming either reward, it looks like you might just need to give it a little time rather than furiously clicking the button and hoping for the best.

Also, don't have a noticeboard in your room at all? You'll need to visit someone else's room that has one. If you're struggling to find one, search for Spidercides and visit his Community Roundtable, which has noticeboards available.

Still no luck? You can delete your Hotel Room and then, with the Sora Interface open, click Track and then My Room. This will create a brand new Hotel Room for you with your very own noticeboard.

 

Public rooms have NPCs!

Public rooms now have NPCs! And that's awesome.

We're not just talking about the vendor NPCs where you can trade for some seasonal catalogue furni either. We're talking dancing and singing NPC bots!

You can spot them by the [NPC] in their m,otto and their very, very early 2000s usernames. Honestly, some of these names feel like they were generated by someone who had just discovered the internet.

The really cool thing about these bots is that they make the public rooms feel so much more alive. They actually say relevant things too, like advertising the current Funky Friday, and they can even help out with things like fishing at the InfoBus for newer players.

It's a really cool addition and it's one of those little things that makes the hotel feel that much more populated, even when you're wandering around at a quieter time.

Also, we thought you'd enjoy a quick picture of Eugeen being Eugeen...

 

Blueprint Studio is here!

One of the things we spotted in the Future of Origins roadmap has finally arrived!

Blueprint Studio is here and it gives builders a really simple way to build something, save it as a Blueprint and then place that build somewhere else. Eventually, it looks like you'll also be able to give Blueprints to friends or even sell them, although those features don't seem to be available just yet.

It looks like we're getting a phased rollout for Blueprints, with the core building tools arriving first and the sharing and trading features coming later.

Getting into Blueprint Studio is really easy. Just head into your room, click your little Habbo head in the bottom-left corner and then open Blueprint Studio.

From there, you'll be able to see all of your Blueprints in one place. You can see which ones are ready to place, whether you're currently placing one, what furniture you're missing to complete a Blueprint and which Blueprints are yours.

You can even create your very own Blueprint!

The whole thing seems really simple to use and, if you've ever been really into building on Minecraft, it reminds me a lot of Litematica. Instead of having to remember exactly where every single piece of furniture goes, you've essentially got a saved blueprint of the build that you can use again. Just click your start and end tile for your blueprint, click go and then pay the stamp fee!

Builders, you've got another toy to play with. Let's just hope you don't make anything too terrifying with it... and then sell it to everyone, when they can...

 

This week's Funky Friday

Rounding things off with another great addition to the Deepgrove range and, of course, another member of the duck family!

You can now grab yourself a Deepgrove Duck for just 3c. It's only sticking around until 12:00 UTC on Saturday, so don't hang around if you want to add this little fella to your collection.

The duck family just keeps growing... As it should. 

 

A few bug fixes we've noticed

A few little fixes and changes we've spotted around the hotel this week.

  • Trading Room category: Selecting the Trading Room category when creating or editing a room has been fixed. No more trying to find that one tiny pixel you need to click!

  • Badge notifications: You now get a notification when you receive a new badge, along with a console message. Handy if you happen to miss the usual badge pop-up.

  • Spatial Planes teleporting: Teleporting to and from rooms with Spatial Planes active was a little buggy when the feature first launched, but that now seems to have been fixed.

  • Advanced Tool Wall Move: The Advanced Tool Wall Move tool seems to be behaving a little better too. It's definitely less buggy than it was, although it doesn't feel like we've quite reached 100% reliability just yet.

 

Until next week!