Functional furni is the new hot topic around Habbo Hotel Origins, with lots of groups already eagerly anticipating the many chaotic games, intricate mazes and overall pure creativity that could come from its implementation. Very, very different to wired furni (let's not), functional furni proposes a more simplified approach to having interactive furni options in Origins.

The permanent addition of this furni will be decided by community vote in the Infobus Park and the poll is now active to HC members. If you're struggling with your vote, we'll be going through everything we know about functional furni so far in this article.

Habbo is asking you to vote on the following question:

Should we introduce functional furniture to the game? 


Spidercides has already blessed the community with this very clear and concise video guide to using the functional furni items currently available. I'd recommend watching this video before continuing, but I'll be summarising a lot of it down below just in case you're not able to! <3

The functional items currently released into the game have been designed to match the Lodge furni line, so we can very likely expect to see more variations to match different furni ranges if we ultimately vote yes for functional furni.


Doors and Keys


Doors and keys come together as a set, and predictably a key will only open the door it's paired with. You can pick keys up from their plinths by double-clicking and hold them indefinitely until used, but trying to open the wrong door will break the key and you'll have to wait for it to respawn! Once successfully unlocked, doors will auto-close after a few seconds regardless of whether you've walked through.

Once held you can take keys through teleporters to other rooms, which holds great promise for creative game and maze ideas. Sadly but understandably, you don't keep keys when you swap rooms via the navigator or go to the hotel view.


Levers and Pressure Plates


Further simplified versions of the door and key system are levers and pressure plates. Fairly self explanatory, you'll only need to double-click a lever to open its paired door, or step onto a pressure plate to allow a teammate to walk through (as the paired door will slam shut in your face if you step off the plate!)

These doors will not close automatically until someone has stepped through the door, or off a pressure plate.


Boost Tiles


Boost tiles work similarly to rollers only... chaotically? You'll bounce immediately off these tiles and spin dizzyingly in the direction it launched you, and only stop once colliding with something, or clicking elsewhere after 3 or 4 squares. Something to note in my testing is that you can't jump over boost tiles using jump tiles, something we talk about next. 


Jump Tiles


Everyone's favourite item so far is probably the jump tile. Stepping on this platform will launch you into the air and land again after traversing (flying) 5 squares. You can be blocked by Habbos, pets, and boost tiles, but otherwise will be flung over everything else, seemingly regardless of furni height. You can even land in chairs!

I don't think I need to emphasise the cool and ingenious ways event makers and builders can utilise this item, but I do think it's extra rad that you can land on a different level than the square you launched from. 


Swap Tiles


Swap tiles are somewhat like teleporters in the way that they come as a set and quite simply do what they say on the tin. One Habbo stands on a tile, another Habbo stands on the other tile, and they'll swap places after a nifty quick-change animation.


The Eye


The Eye (of sauron) will surely cause a lot of mischief. This item works by opening and closing slowly, and getting caught within 8 squares of its gaze will trigger it to burn red and kick you from the room in a puff of green smoke!

The Eye's gaze is blocked by furni and Habbos, so in theory you could use a.. friend? As a shield.. :) Genuinely very excited to see how this one might get used in events! 


So... What?


You might be wondering what all of this has to do with you, or how these items might impact how you play the game. These interactive furnis have already been introduced into EC (Event Creator) games and you can experience them yourself by checking our events calendar and joining one! They're incredibly chaotic, insufferably frustrating, and... the most fun anyone has had in Origins events for a while. (Even the alts seem to enjoy it!)

A wonderful article written by our friends over at bobba.me was released last month to help us better understand how these items might come into play in the hotel! If you haven't already, make sure to check it out as well before voting.

You can visit Furni Index to take a very close and technical look at the current functional furni items with lots of useful information we didn't know we needed. 

Along with intricate games I can imagine devious maze builders enjoying the confusing conundrums that functional furni can offer, and even fulfills a more basic need that all casual room builders have - more options, more space for creativity, and no longer worrying about where to place your room entrance because you can just fling Habbos into the room! (Thank you for this one, Sumya!) 

The possibilities with functional furni will only be limited by our own imaginations, and don't forget these items we've been testing will only be the beginning of interactive furni options if we vote yes. 


Pros & Cons


We want to make sure you have what you need when it comes to placing your vote. Here's some of the positives and negatives we've heard amongst the community along with reasons you might want to vote one way or the other! 

Positives Negatives
  • More flexibility and interactivity in events, easier for less 'experienced' players to build complex games.
  • The same as above, but for regular room builds. 
  • Allows you to "change" your room entrance location via jump pads and encourages creativity. 
  • High likelihood of additional themed functional furni beyond the Lodge line. 
  • Games will look more engaging to potential players watching from third-party platforms, increasing the chances that they'll want to join in! 
  • Opens the door to more functional furni types and options in the future, we're only just testing the waters here. 
  • We can stack easily with the functional gates, giving even more creative control to builders!
  • Other's alts will struggle more during EC events. 
  • New players may find them confusing, it's unlikely we'll see in-game explanations for each item.
  • To some, it may feel like it's "not Origins" and differs too much from how Habbo used to be. 
  • We don't know how much each item will cost, but if the prices are high and functional furni games become the normal expectation, the entry level cost for hosting games increases. 
  • Limitations on what each furni item can do so players are restricted in their features, potentially making rooms feel 'samesy' for now. For example jump pads are limited in distance and can't be customised.
  • Intricate furni will likely require more fixing, but we have at least already witnessed quick fixes for items so far.
  • Your alts might struggle more during EC events. 

Your Thoughts


The most important part about all of this is how the players are feeling. Do you see the potential or would you rather not? Are you excited to witness how the game might evolve from these items, or are you already happy with the game as it is? Everyone's opinions are valid and that's precisely why these massive features are polled before being added! 

Please feel welcome to let us know your unbridled thoughts whether they're in favour or against the addition. You can comment below or vote on the website poll Frankly is running, found just to the right of this article! 

Remember, you must be a HC member to vote in the Infobus polls. All polls take place within the Infobus at the Infobus park. The vote closes on March 16th - so get your vote in early to be sure it's counted!

We don't have a guide on Infobus polls just yet, but for a poll to pass it must reach 70% of the favourable vote across all 3 global hotels. This means that if only 69% of people vote in favour of functional furni, as Gandalf might say, it will not pass. 

Check back here regularly - if we have more clarification or information that might help you with your vote, we'll add it as a note below this article!